# Hyperfy Discord - 2026-03-13

## Overall Discussion Highlights

### 3D Development & Rigidbody Implementation
- Discussion focused on issues with rigidbody creation in Blender causing mesh size problems
- A Blender addon from the Hyperfy GitHub repository was recommended as a solution
- The recommended approach involves creating a hierarchical structure with rigidbody as parent and mesh/collider as children
- Implementation challenges were noted when attempting to convert empty objects to rigidbodies

### AI Tools & Future Developments
- Users shared and discussed Tencent Hunyuan AI tool
- hypShaman mentioned they've been using it for months and considers it a "game changer"
- Upcoming feature to generate 3D maps was highlighted

## Key Questions & Answers

**Q: Which blender-addon.py should I use?**  
A: The addon is available at https://github.com/hyperfy-xyz/hyperfy/tree/main/docs/extras (answered by ash)

**Q: How do I structure the rigidbody and meshes?**  
A: Create a hierarchy with rigidbody as parent and mesh/collider as children (answered by ash)

**Q: Does Tencent Hunyuan have any upcoming features?**  
A: They have a function to generate 3D maps coming soon (answered by Cayden0207)

## Community Help & Collaboration

- **Rigidbody Implementation Help:**
  - Helper: ash
  - Helpee: Ton papa noir
  - Context: Mesh becoming huge when creating a rigidbody
  - Resolution: Suggested using a Blender addon with a specific hierarchy structure, though the user still encountered issues with implementation

- **UI Development Request:**
  - Nicola Bertoglio requested help with modifying code to add text next to a start arrow, though no responses were visible in the chat segment

## Action Items

### Technical
- **Investigate rigidbody conversion issue:** Fix the "not a valid object" error when adding rigidbody to empty objects (Mentioned by Ton papa noir)

### Documentation
- **Create Blender addon documentation:** Develop detailed instructions on how to properly use the rigidbody addon (Mentioned by ash)

### Feature Requests
- No specific feature requests were mentioned in today's discussions