# Hyperfy Discord - 2025-12-28

## Overall Discussion Highlights

### Avatar Integration & 3D Design
- **RPM Avatar Usage**: Fibelius discussed how Ready Player Me avatars could function as animated NPCs in Hyperfy v1 worlds using URL parameters for optimized versions
- **Avatar Customization**: BallisticBanana shared their workflow for personalizing RPM avatars in Blender, specifically adding custom text and stickers to clothing
- **File Format Question**: A user inquired about converting .hyp files to .glb format (directed to Ash)
- **Project Showcase**: MetaDJ shared a link to a live preview of their build, though no technical details were provided

### Project Status & Community Sentiment
- **Token Concerns**: Several users expressed worry about Hyperfy's token price performance
- **Project Viability**: cloudAI voiced pessimism regarding the project's future, citing perceived issues with:
  - GitHub activity levels
  - Founder motivation
  - Marketing efforts
- **Philosophical Discussion**: Some conversation shifted to broader topics about virtual worlds and metaverse development

## Key Questions & Answers

1. **Q**: "Can those avatars be used in Hyperfy?" (asked by Fibelius)  
   **A**: Not directly answered, though Fibelius themselves mentioned RPM avatars could be used as animated NPCs in v1 worlds

2. **Q**: "Can our chart ever recover?" (asked by vking1337)  
   **A**: No definitive answer provided in the discussion

## Community Help & Collaboration

- **RPM Avatar Customization**:
  - **Helper**: BallisticBanana
  - **Helpee**: Fibelius
  - **Context**: Discussing RPM avatar usage in Hyperfy
  - **Resolution**: BallisticBanana explained their process for personalizing an RPM avatar by editing clothes in Blender to add their name and a cyberbroker sticker

## Action Items

No specific action items were identified in today's discussions. The conversations were primarily focused on sharing experiences, expressing concerns about the project status, and asking questions that remained largely unanswered.

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*Note: Today's discussions were relatively limited in technical content and focused more on community sentiment and basic usage questions.*