# Hyperfy Discord - 2025-12-27

## Overall Discussion Highlights

### Avatar Implementation
- **Fibelius** shared experience using Ready Player Me (RPM) avatars as animated NPCs in Hyperfy v1 worlds during hackathons and investor meetings
- RPM's URL parameter feature allowed downloading avatars with different optimization levels, making them usable in Hyperfy despite optimization challenges
- **BallisticBanana** mentioned customizing an RPM avatar in Blender by editing clothes to add personal branding elements
- Discussion acknowledged the difficulty of building functional avatar builders, with RPM's early builder having limitations compared to alternatives like VRChat SDK and Avaturn

### Brief Mentions
- A very brief comment from **.hyp shaman** in the 3d-design channel simply stating "thats cool" without context

## Key Questions & Answers

No questions were definitively answered in today's discussions. The following questions remained open:

- "Can those avatars be used in Hyperfy?" (asked by **Fibelius**)
- "Can our chart ever recover?" (asked by **vking1337**)

## Community Help & Collaboration

- **Fibelius** shared knowledge about avatar implementation in Hyperfy v1, specifically regarding:
  - Using RPM avatars as animated NPCs
  - Leveraging URL parameters for different optimization levels
  - Challenges of avatar optimization for virtual environments

## Action Items

### Feature Requests
- Consider implementing URL parameter functionality for avatar optimization levels similar to RPM (mentioned by **Fibelius**)
  - Would allow downloading avatars with different optimization levels via URL parameters

### Documentation Needs
- Document avatar optimization requirements for Hyperfy environments (mentioned by **Fibelius**)
  - Create guidelines for avatar optimization to work properly in Hyperfy