# Hyperfy Discord - 2025-11-07

## Overall Discussion Highlights

### Hyperscape vs. Hyperfy
- **Hyperscape** was identified as a fork of Hyperfy v2 that has been heavily modified
- Ash clarified that Hyperscape uses Hyperfy's core functionality but removes features like in-world live-building and scripting
- Some discussion about whether Hyperscape is attracting scammers, though this remained unconfirmed
- Fibelius noted different iterations of HyperScape (Ubisoft HyperScape, MetaHyperScape, and eliza HyperScape)

### Metaverse Architecture Debate
- Jayzen proposed implementing a global map to create a more cohesive metaverse experience and network effect
- This sparked philosophical debate about the nature of the metaverse:
  - Some supported a unified map approach
  - mrtzhckr argued the metaverse won't be singular but rather consist of countless environments tailored to specific industries and communities
- Community members discussed potential implementations of a map feature:
  - Submission process for worlds similar to v1 events
  - Visualization options like bubble maps or graph views
  - An app that detects portal links between worlds to create an artificial minimap

### Development Updates
- Dhin mentioned working on a wall hang feature that needs animations and further development
- Community expressed appreciation for Hyperfy's open-source nature and access to source code
- 🆂🅴🅱🅶🅰 reported a "File is not defined" error when trying to run a Hyperfy world project

## Key Questions & Answers

**Q: Is Hyperscape built on Hyperfy?**  
A: It's a fork of Hyperfy v2, heavily modified but using all the core functionality (answered by ash)

**Q: What's the difference between Hyperscape and Hyperfy?**  
A: Hyperscape doesn't need features like in-world live-building and scripting that Hyperfy has (answered by ash)

**Q: Should the metaverse have a global map?**  
A: Opinions differ - some support it while others like mrtzhckr believe the metaverse won't be singular (answered by multiple users)

**Q: How could a map of Hyperfy worlds be implemented?**  
A: Through a submission process similar to v1 events, with periodic validation to remove disabled worlds (answered by 𝕽𝖔𝖚𝖘𝖙𝖆𝖓)

## Community Help & Collaboration

1. **Global Map Implementation Discussion**
   - **Helper:** 3rdEyeVisuals
   - **Helpee:** Jayzen
   - **Context:** Implementing a global map for Hyperfy worlds
   - **Resolution:** Suggested creating an app that detects portal links between worlds and creates an artificial minimap

2. **World Deployment Tracking**
   - **Helper:** 𝕽𝖔𝖚𝖘𝖙𝖆𝖓
   - **Helpee:** 3rdEyeVisuals
   - **Context:** How to standardize tracking new world deployments
   - **Resolution:** Suggested a submission process like v1 events with periodic validity checks

3. **Development Error (Unresolved)**
   - **Helpee:** 🆂🅴🅱🅶🅰
   - **Context:** User encountered "File is not defined" error when running npm run dev for Hyperfy world
   - **Resolution:** Unresolved as of the end of the day

## Action Items

### Technical Tasks
- Complete development of wall hang feature with animations (Mentioned by Dhin)
- Create an app that detects portal links between worlds to form a map (Mentioned by 3rdEyeVisuals)
- Investigate ReferenceError "File is not defined" in collections.js for Hyperfy world (Mentioned by 🆂🅴🅱🅶🅰)

### Feature Requests
- Implement a global map for Hyperfy worlds to create network effects (Mentioned by Jayzen)
- Develop a standardized way to track new world deployments (Mentioned by 3rdEyeVisuals)

### Documentation Needs
- Provide periodic announcements or updates about the project (Mentioned by jay)
- Document breaking changes in Hyperfy version updates (Mentioned by 🆂🅴🅱🅶🅰)