{
  "server": "Hyperfy",
  "title": "Hyperfy Discord - 2025-02-11",
  "date": 1739232000,
  "stats": {
    "totalMessages": 1336,
    "totalUsers": 71
  },
  "categories": [
    {
      "channelId": "994775534733115412",
      "channelName": "💻│developers",
      "summary": "# Analysis of 💻│developers Channel\n\n## 1. Summary\n\nThe chat revolves around Hyperfy development, focusing on the new build mode, VR integration, and community-driven feature development. Key technical discussions include:\n\nThe new build mode PR (#38) was merged, adding features like object manipulation, pinning objects to prevent accidental deletion, and double-jump functionality. WebXR integration was implemented, enabling VR support with spatial audio working perfectly in headsets.\n\nSeveral developers created sophisticated apps demonstrating Hyperfy's capabilities: MetaMike built an AI-like collectron system using proximity detection and event-based communication between apps, while Shiffty created a cube-based visualization system with wave patterns all in HyperScript. A scene inspector tool was developed by ToxSam to help manage objects in worlds.\n\nDiscussions about asset optimization occurred, with avatar size limits being increased to 20MB (though recommended to stay under 12MB for performance). The community debated the need for better hierarchy management, gizmos for precise object manipulation, and world settings to control permissions.\n\nBlockchain integration was discussed, with developers exploring different approaches for wallet connections (command-based vs. UI-based). The community also explored AI coding tools like Cursor to accelerate development.\n\nThe rapid pace of development and collaborative problem-solving demonstrates Hyperfy's growing ecosystem, with developers building increasingly sophisticated applications and tools while core developers continue improving the platform's foundation.\n\n## 2. FAQ\n\nQ: Is .hyp file uploading to an app supported, like you can with vrm/mp3/glb? (asked by MetaMike) A: You can have images and glb for sure, so I don't see why not vrm/mp3 (answered by HPrivakos)\nQ: Where's the best doc info for .hyp right now? (asked by Omka) A: https://github.com/hyperfy-xyz/hyperfy/blob/94d73b6bee4c5f0495d5476a5e86fdf29b80f2dc/docs/hyp-format.md?plain=1 (answered by Omka)\nQ: How can I destroy an app? (asked by MetaMike) A: Apps can't just delete other apps as that would cause chaos. Build an app that listens for an event and then unmounts meshes. (answered by Ashxn)\nQ: Does anyone have a copy of the hyperball? (asked by scoe) A: Saori shared a file that should work, stolen from agents world (answered by Saori)\nQ: Can we make an assets repo? (asked by Omka) A: Unanswered\nQ: Is it possible to encode objects as it is done in voxels or substrata? (asked by denshipilovart) A: Unanswered\nQ: How do I get admin to my own world? (asked by ToxSam) A: Use git checkout dev (answered by Ashxn)\nQ: How can I make changes persistent when I refresh the site? (asked by ToxSam) A: Unanswered\nQ: How do I convert mixamo emotes to hyperfy compatible? (asked by peezy) A: Watch tutorial video: https://www.youtube.com/watch?v=KzG1A21RV7E (answered by 𝚟𝚘𝚡𝚟𝚒𝚎𝚗𝚗𝚎)\nQ: Does a shared hosting for websites could host a hyperfy world in a subdomain? (asked by TC) A: Unanswered\n\n## 3. Help Interactions\n\nHelper: Saori | Helpee: ToxSam | Context: Setting up local Hyperfy development environment | Resolution: Provided step-by-step instructions: install nvm, clone repo, nvm install, nvm use, npm i, npm run dev\nHelper: 𝕽𝖔𝖚𝖘𝖙𝖆𝖓 | Helpee: peezy | Context: Converting Mixamo animations to Hyperfy format | Resolution: Shared YouTube tutorial video showing how to add root bone in Blender\nHelper: Saori | Helpee: frabra239 | Context: New developer confused about GitHub and Cursor AI setup | Resolution: Clarified that apps can be created directly in-world and recommended avoiding complex setup\nHelper: Ashxn | Helpee: m₂ | Context: WebXR implementation and directional movement issues | Resolution: Ashxn pushed VR support to play.hyperfy.xyz and fixed movement issues\nHelper: ᲼ | Helpee: ToxSam | Context: Modifying object properties in Hyperfy | Resolution: Provided code examples for setting position, rotation and scale\nHelper: MetaMike | Helpee: Community | Context: Sharing collectron AI system code | Resolution: Shared complete code and explanation of how the perception system works\nHelper: Ashxn | Helpee: Community | Context: Pinning feature for build mode | Resolution: Added pinning to prevent accidental deletion/moving of objects and implemented in public world\n\n## 4. Action Items\n\nType: Technical | Description: Fix directional movement in WebXR | Mentioned By: Ashxn\nType: Technical | Description: Implement world settings for admins to control who can build, equip avatars, etc. | Mentioned By: Ashxn\nType: Technical | Description: Add double jump when not in build mode | Mentioned By: Ashxn\nType: Technical | Description: Implement device settings for graphics, audio, preferences | Mentioned By: Ashxn\nType: Technical | Description: Add navmesh support | Mentioned By: MetaMike\nType: Technical | Description: Create hierarchy/outliner window for scene management | Mentioned By: TheMattEmpire\nType: Technical | Description: Add gizmos for precise object manipulation | Mentioned By: TheMattEmpire\nType: Technical | Description: Implement object locking to prevent accidental selection | Mentioned By: MetaRick\nType: Technical | Description: Add ability to hide/delete grass plane | Mentioned By: MetaRick\nType: Technical | Description: Fix app.control API broken by XR and build mode upgrades | Mentioned By: peezy\nType: Feature | Description: Create a marketplace with tipping and payments features | Mentioned By: szjanko\nType: Feature | Description: Add springbone support for VRMs | Mentioned By: MetaRick\nType: Feature | Description: Implement onchain integration without cluttering UI | Mentioned By: peezy\nType: Feature | Description: Create a profiler for performance benchmarking | Mentioned By: TheMattEmpire\nType: Documentation | Description: Update documentation for .hyp format | Mentioned By: Omka\nType: Documentation | Description: Create guide for optimizing assets | Mentioned By: Omka",
      "messageCount": 835,
      "userCount": 26
    },
    {
      "channelId": "1330373197203505185",
      "channelName": "🤖│agents",
      "summary": "# Discord Chat Analysis for \"🤖│agents\" Channel\n\n## 1. Summary\nThe chat segment is very brief with only four messages that don't contain substantial technical discussions. The messages include: a mention about adding a download button to unspecified features, a GitHub repository share (Gangland-Genesis) where AI systems were allowed to contribute to \"project 89\", a shared article from the OMI group about electronics, and a question about using Venice AI agents. Due to the limited context and fragmented nature of the conversation, there are no detailed technical discussions, decisions, or problem-solving activities to summarize.\n\n## 2. FAQ\nQ: Are we able to use (or would be able to) Venice AI agents? (asked by saltï) A: Unanswered\n\n## 3. Help Interactions\nHelper: Natefrog | Helpee: Channel members | Context: Shared a GitHub repository (Gangland-Genesis) created as a contribution to \"project 89\" where AI systems directed development | Resolution: Repository shared for feedback, no confirmed resolution\n\n## 4. Action Items\nTechnical: Add download button to unspecified features | Description: Implementation of download functionality | Mentioned By: szjanko\nFeature: Potential integration with Venice AI agents | Description: Question about using Venice AI agents in the project | Mentioned By: saltï\nDocumentation: Review article shared by OMI group | Description: Electronics article that may contain relevant information | Mentioned By: maximus",
      "messageCount": 4,
      "userCount": 4
    },
    {
      "channelId": "958209074045026327",
      "channelName": "⚡│general",
      "summary": "# Analysis of ⚡│general Discord Chat\n\n## 1. Summary\nThe chat primarily revolves around Hyperfy's building tools and platform development. Key technical discussions include the new builder interface with its push/pull functionality, which has a learning curve but offers improved capabilities. Users discussed the need for undo functionality (cmd-z) in the builder. There was mention of blockchain integration development for HV2, allowing buttons to perform transactions across chains. The Play world (play.hyperfy.xyz) was noted to perform well at 40fps even on GPU-less laptops. A house building challenge was announced with HYPER token prizes. A community member created and shared a plant generator app that produces different plants each time it's used. Users encountered and resolved an issue with angle snapping in the house builder tool. There were also discussions about potential \"Hyperchain\" development, with considerations about using HYPER as a native gas token, though concerns about the cost of maintaining a chain were raised.\n\n## 2. FAQ\nQ: Is there a dummy's guide to this project? (asked by 3on_.) A: There are some community docs that might help at http://hyperfy.how/ (answered by Saori)\nQ: Is there an official Hyperfy youtube or lens on the horizon? (asked by Omka) A: https://youtube.com/@hyperfy_xyz?feature=shared (answered by maximus)\nQ: Is there any documentation/development in hv2 regarding blockchain integration? (asked by treed) A: WIP currently, will update docs as development moves forward (answered by Omka)\nQ: Is there a world to study, where there are all functions and can you get acquainted with them clearly? (asked by denshipilovart) A: https://play.hyperfy.xyz - everyone is a builder there (answered by Ashxn)\nQ: What would be the purpose of hyperchain? (asked by zobo) A: HYPER could be native token for gas, could enable new dynamics (answered by Saori)\nQ: Is the dev hold 30% supply? (asked by Yoree) A: It's the DAO wallet (answered by maximus)\n\n## 3. Help Interactions\nHelper: Ashxn | Helpee: denshipilovart | Context: Looking for a world to learn Hyperfy functions | Resolution: Directed to play.hyperfy.xyz where everyone can build\nHelper: Omka | Helpee: treed | Context: Looking for documentation on blockchain integration in HV2 | Resolution: Linked to a thread with WIP information\nHelper: Saori | Helpee: fishai | Context: Angle snapping issue in house builder | Resolution: Fixed by rotating rail 180 degrees with scroll wheel\nHelper: maximus | Helpee: Yoree | Context: Question about 30% token supply | Resolution: Clarified it's the DAO wallet and provided link to more information\nHelper: Saori | Helpee: 3on_. | Context: Needed beginner guide to Hyperfy | Resolution: Shared community documentation at hyperfy.how\n\n## 4. Action Items\nTechnical: Implement undo functionality (cmd-z) in builder | Mentioned By: 𝚟𝚘𝚡𝚟𝚒𝚎𝚗𝚗𝚎\nTechnical: Fix angle snapping in house builder | Mentioned By: fishai\nTechnical: Continue development of blockchain integration for HV2 | Mentioned By: treed\nFeature: Consider implementing resource limits for open build spaces | Mentioned By: TheMattEmpire\nFeature: Create a HyperClips platform for uploading video clips with HYPER tipping | Mentioned By: Omka\nFeature: Consider implementing portals to connect worlds | Mentioned By: HPrivakos\nDocumentation: Update docs for blockchain integration as development progresses | Mentioned By: Omka\nDocumentation: Create a dedicated Challenges or Contests channel | Mentioned By: TheMattEmpire\nFeature: Add categories/color coding for different types of bounties | Mentioned By: TheMattEmpire\nFeature: Consider \"environmentally aware agent tech\" for V2 | Mentioned By: zobo",
      "messageCount": 245,
      "userCount": 49
    },
    {
      "channelId": "1326789867312775290",
      "channelName": "🪙│hyper",
      "summary": "# Discord Chat Analysis for 🪙│hyper Channel\n\n## 1. Summary:\nThis chat segment contains minimal technical discussion. The main technical information shared is that Hyperfy token is on Solana blockchain, not Base, as clarified by QMA. Omka mentioned that a marketplace for .hyp apps and assets is being developed by a user (identified by mention ID), and that a channel exists for implementing in-world $hyper tips functionality. Most of the conversation revolves around token price tracking using the $hyperfy command, which displays the token's current market cap and price movement. The chat also includes several memes, GIFs, and discussions about other tokens. No significant technical problems were solved or decisions made in this segment.\n\n## 2. FAQ:\nQ: Is the Hyperfy token on Base? (implied by context) A: No, hyperfy token is on solana, not base. (answered by QMA)\nQ: So $Hyper utility is about to be revealed yet? (asked by Beats) A: Unanswered directly, though Omka later mentioned some utility development\nQ: Or we still not talking about Bruno? (asked by Beats) A: Unanswered directly, though 𝚟𝚘𝚡𝚟𝚒𝚎𝚗𝚗𝚎 responded with a Bruno GIF\n\n## 3. Help Interactions:\nHelper: Omka | Helpee: Beats | Context: Indirect response to question about Hyperfy utility | Resolution: Shared information about marketplace development for .hyp apps/assets and in-world $hyper tips functionality\nHelper: QMA | Helpee: Unspecified user | Context: Clarification about which blockchain Hyperfy token is on | Resolution: Confirmed Hyperfy is on Solana, not Base\n\n## 4. Action Items:\nTechnical: Development of marketplace for .hyp apps and assets | Description: Creating a marketplace platform for Hyperfy applications and assets | Mentioned By: Omka\nTechnical: Implementation of in-world $hyper tips | Description: Developing functionality for tipping with $hyper tokens within the Hyperfy world | Mentioned By: Omka",
      "messageCount": 60,
      "userCount": 20
    },
    {
      "channelId": "1031058655581323324",
      "channelName": "🧊│3d-design",
      "summary": "# Discord Chat Analysis: 🧊│3d-design\n\n## 1. Summary\nThe chat focused on several key technical discussions around 3D design in Hyperfy. TheMattEmpire discussed VRM rigging, emphasizing the importance of T-pose models for proper rigging in Blender. A significant discussion emerged about low-poly vs. realistic art styles, with ToxSam arguing that low-poly designs are more memorable as they engage the brain's imagination to fill in details. Ashxn initiated a technical discussion about creating seamlessly tiling hexagons in Blender, which evolved into a collaborative problem-solving session with ToxSam and others sharing AI-generated solutions. This hexagon discussion inspired several members to begin developing a Fall Guys \"Hex-A-Gone\" style game in Hyperfy, with Shiffty starting implementation and discussing collision detection approaches. Pablo shared an example of procedurally generated infinite maps from Decentraland, exploring whether similar functionality could be implemented in Hyperfy. The chat also touched on code-based development in Hyperfy, with members noting that code compiles automatically on save, making development more streamlined than in engines like Unity.\n\n## 2. FAQ\nQ: How do I properly rig a character in Blender for VRM? (asked by TheMattEmpire) A: Make sure the character is in a T-Pose (as in your avatar should be in a T Shape like the VRM for Blender armature). (answered by TheMattEmpire)\nQ: What's the correct way to make hexagon platforms in Blender that tile seamlessly? (asked by Ashxn) A: Use a 6-sided cylinder in Blender and position them using the spacing formula where distance between centers is 2 × radius × cos(30°). (answered by ToxSam via AI)\nQ: Can procedurally generated infinite maps be implemented in Hyperfy? (asked by Pablo) A: Yes, code from other platforms can be adapted to Hyperfy. (answered by maximus)\nQ: How can I add colliders to my models in Hyperfy v2? (asked by carlosmu) A: Use the Hyperfy Tools Blender extension for v2 worlds. (answered by Omka and scoe)\nQ: What's the easiest way to detect if a player is standing on a mesh? (asked by Shiffty) A: Make a taller simpler hexagon that sits right above it and use it as a trigger. (answered by Ashxn)\n\n## 3. Help Interactions\nHelper: ToxSam | Helpee: Ashxn | Context: Creating seamlessly tiling hexagons in Blender | Resolution: Shared AI-generated solutions explaining the math behind hexagon tiling and provided a GitHub repository link.\nHelper: scoe | Helpee: carlosmu | Context: Adding colliders to models in Hyperfy v2 | Resolution: Shared a video demonstrating how to add colliders.\nHelper: Omka | Helpee: carlosmu | Context: Understanding collider implementation in Hyperfy v2 | Resolution: Shared documentation links and the Hyperfy Tools Blender extension.\nHelper: Ashxn | Helpee: TheMattEmpire | Context: Finding animation files for walk, run, and jump | Resolution: Shared GitHub repository link containing the requested animation files.\nHelper: Ashxn | Helpee: Shiffty | Context: Player detection on hexagon platforms | Resolution: Suggested using a taller hexagon as a trigger volume above the platform.\n\n## 4. Action Items\nTechnical: Implement Fall Guys \"Hex-A-Gone\" style game using hexagon platforms | Description: Create falling hexagon platforms that disappear when players stand on them | Mentioned By: Shiffty\nTechnical: Develop day/night cycle system | Description: Create automated system to change sun position over time | Mentioned By: drdoge.eth\nFeature: Create swappable controllers for different game types | Description: Implement different controller types (FPS, third-person, etc.) that can be selected by world creators | Mentioned By: Ashxn\nFeature: Implement procedural map generation | Description: Create infinite procedurally generated maps similar to Decentraland example | Mentioned By: Pablo\nTechnical: Explore low-poly art style with palette/gradient texturing | Description: Develop unique low-poly art style using trim sheets and gradient texturing | Mentioned By: TheMattEmpire\nFeature: Add strafing movement option to character controller | Description: Allow hosts to choose between current movement approach and a strafing approach for shooters | Mentioned By: TheMattEmpire\nTechnical: Optimize lake rendering in world | Description: Improve lake rendering using single mesh and/or shaders | Mentioned By: Shiffty",
      "messageCount": 134,
      "userCount": 14
    },
    {
      "channelId": "1022421054582423562",
      "channelName": "🐞│issues",
      "summary": "# Analysis of Discord Chat in \"🐞│issues\" Channel\n\n## 1. Summary\nThe chat primarily revolves around VRM avatar implementation in Hyperfy V2, with discussions about material properties and rendering issues. Pablo shared a Decentraland avatar VRM that vox examined and found to have excessively high emissive strength values (45-100), recommending reducing them to 5-10 maximum. Vox encountered editing blockage due to MToon materials but resolved it by removing MToon entirely. Other technical issues discussed include a bug where attempting to duplicate a person crashed the play.hyperfy world, reticle visibility concerns in the UI, and questions about local V2 development. A key technical clarification was provided regarding Math.random() being disallowed for security reasons, with ash recommending the built-in `num()` method as an alternative for generating random numbers in Hyperfy apps.\n\n## 2. FAQ\nQ: How do I update my local V2 installation when the dev team makes changes? (asked by Gert-Jan Akerboom) A: You need to use the dev branch and run git commands to fetch and pull updates (answered by 0mka)\nQ: Can I use Math.random in scripts for Hyperfy apps? (asked by Gert-Jan Akerboom) A: No, for security reasons you should use the global `num` method instead (answered by ash)\nQ: How do I fix the issue where I can only enter integers in an app number field despite setting step to 0.1? (asked by Gert-Jan Akerboom) A: Unanswered\nQ: How do I get rid of the editing blockage license thing in VRM? (asked by vox) A: Unanswered, though vox later solved it by removing MToon\n\n## 3. Help Interactions\nHelper: vox | Helpee: Pablo | Context: VRM avatar with excessive emissive strength values | Resolution: vox identified high emissive values (45-100) and recommended reducing to 5-10, then removed MToon to make it work\nHelper: 0mka | Helpee: Gert-Jan Akerboom | Context: Needed to update local V2 installation | Resolution: Provided git commands to fetch and pull from dev branch\nHelper: ash | Helpee: Gert-Jan Akerboom | Context: Needed alternative to Math.random for security reasons | Resolution: Provided the built-in `num()` method with examples of usage\nHelper: 0mka | Helpee: Community | Context: Documentation for num method | Resolution: Added documentation at hyperfy.how/docs/num-method/ and updated FAQ\n\n## 4. Action Items\nType: Technical | Description: Fix bug where attempting to duplicate a person crashes the play.hyperfy world | Mentioned By: Agent12/ash\nType: Technical | Description: Improve reticle visibility with better contrast or highlighting when hovering over objects in build mode | Mentioned By: vox/Saori\nType: Technical | Description: Consider implementing a CSS filter to make reticle adjust to negative colors under it | Mentioned By: ash\nType: Documentation | Description: Document the num() method as an alternative to Math.random() | Mentioned By: 0mka\nType: Technical | Description: Fix number field input to properly accept decimal values when step is set to 0.1 | Mentioned By: Gert-Jan Akerboom",
      "messageCount": 47,
      "userCount": 11
    },
    {
      "channelId": "999870741069692958",
      "channelName": "🌆│share",
      "summary": "# Analysis of Discord Chat in \"🌆│share\" Channel\n\n## 1. Summary\nThe chat segment is extremely brief, containing only a single message from user 0mka who shared a link to a Hyperfy community assets page (https://hyperfy.how/community/assets/) and mentioned they are adding GLB assets to that location. GLB is a file format for 3D models that's commonly used in web and AR/VR applications. No technical discussions, problem-solving, or decisions were present in this limited chat segment.\n\n## 2. FAQ\nNo questions were asked in this chat segment.\n\n## 3. Help Interactions\nNo help interactions occurred in this chat segment.\n\n## 4. Action Items\nType: Documentation | Description: Adding GLB 3D model assets to the community assets page | Mentioned By: 0mka",
      "messageCount": 1,
      "userCount": 1
    },
    {
      "channelId": "1332108186676891649",
      "channelName": "🏗│infra",
      "summary": "# Analysis of 🏗│infra Discord Chat\n\n## 1. Summary\nThe chat segment contains a brief discussion about hosting Hyperfy worlds on shared hosting platforms. A user inquired about the possibility of hosting a Hyperfy world on a subdomain of a shared hosting service. Maximus initially suggested it might be possible based on his limited understanding. However, HypPrivakos from HyperWorld.Host clarified that standard website hosting platforms would not be sufficient as Hyperfy worlds require the ability to run custom software on the server, not just static website hosting.\n\n## 2. FAQ\nQ: Does anyone know if a shared hosting for websites could host a hyperfy world in a sub domain? Or could the server load make it not work? (asked by unnamed user referenced by maximus) A: If it's just a website hosting platform, you won't be able to host it on there, you need to be able to run custom software of the server (answered by HypPrivakos - HyperWorld.Host)\n\n## 3. Help Interactions\nHelper: HypPrivakos - HyperWorld.Host | Helpee: unnamed user referenced by maximus | Context: Question about hosting Hyperfy worlds on shared hosting platforms | Resolution: Clarified that standard website hosting is insufficient as Hyperfy requires ability to run custom server software\n\n## 4. Action Items\nTechnical: None explicitly mentioned\nDocumentation: None explicitly mentioned\nFeature: None explicitly mentioned",
      "messageCount": 2,
      "userCount": 2
    },
    {
      "channelId": "1332430296737644677",
      "channelName": "🎨│showcase",
      "summary": "# Discord Chat Analysis for 🎨│showcase\n\n## 1. Summary\nThe chat segment is brief and shows maximus sharing a space trading simulation project they created by remixing Metamike's Rover and Loot applications. They mentioned using assets from various sources including Poly Pizza and Void Runners, with music from Dvir Silver via Pixabay. Maximus indicated they plan to continue developing this trading simulation concept over the coming months, incorporating resources from the community. The conversation reveals that ash had forgotten about their Void Runners purchase, and HypPrivakos offered to share downloaded assets if needed, suggesting there might be concerns about the continued availability of these resources.\n\n## 2. FAQ\nQ: Where did maximus source the assets for the space trading sim? (asked by ash) A: From poly pizza, void runners with music by Dvir Silver from Pixabay (answered by maximus)\n\n## 3. Help Interactions\nHelper: HypPrivakos - HyperWorld.Host | Helpee: maximus | Context: Potential future unavailability of Void Runners assets | Resolution: Offered downloaded assets if needed\n\n## 4. Action Items\nTechnical: Continue iterating on space trading simulation concept | Description: Develop trading sim by incorporating community resources | Mentioned By: maximus\nTechnical: Secure Void Runners assets | Description: Obtain models before potential removal | Mentioned By: maximus",
      "messageCount": 7,
      "userCount": 3
    },
    {
      "channelId": "958214956426350652",
      "channelName": "📣│announcements",
      "summary": "# Analysis of 📣│announcements Channel\n\n## 1. Summary\nThe announcement highlights an upcoming Hyperfy Community Meeting with several key technical developments. The community is engaged in a pre-fab snappable house competition with HYPER token rewards. Technical advancements include VR and AR implementation, UI revamp based on community feedback, and vehicle development. The builder community is creating various applications: agents with agency, environment interaction capabilities, updated Hyperfy tools, and projectile apps. Documentation is transitioning to hyperfy.how. The announcement encourages community members to share projects, collaborate on work, and access community resources including live notes and recordings.\n\n## 2. FAQ\nNo explicit questions and answers were present in this announcement.\n\n## 3. Help Interactions\nNo explicit help interactions were documented in this announcement.\n\n## 4. Action Items\nTechnical: VR and AR implementation | Description: Ongoing development of virtual and augmented reality features | Mentioned By: maximus\nTechnical: UI revamp | Description: Interface redesign based on community feedback | Mentioned By: maximus\nTechnical: Vehicle development | Description: Creation of vehicle functionality | Mentioned By: maximus\nTechnical: Agent apps development | Description: Building applications for agents with agency and robots | Mentioned By: maximus\nTechnical: Environment interaction apps | Description: Developing applications for agent-environment interaction | Mentioned By: maximus\nTechnical: Projectile apps | Description: Working on projectile applications | Mentioned By: maximus\nDocumentation: Migration to hyperfy.how | Description: Builder-first documentation site moving to new domain | Mentioned By: maximus\nFeature: Pre-fab snappable house competition | Description: Community competition for house designs with HYPER token rewards | Mentioned By: maximus",
      "messageCount": 1,
      "userCount": 1
    }
  ]
}