{
  "server": "Hyperfy",
  "title": "Hyperfy Discord - 2025-02-06",
  "date": 1738800000,
  "stats": {
    "totalMessages": 1625,
    "totalUsers": 59
  },
  "categories": [
    {
      "channelId": "994775534733115412",
      "channelName": "💻│developers",
      "summary": "# Analysis of 💻│developers Discord Chat\n\n## 1. Summary\nThe discussion primarily focused on technical aspects of Hyperfy's development platform. Key topics included app development, snap points implementation, file formats, and user interface improvements. Ashxn introduced snap points functionality, allowing objects to snap together in world building, which was received enthusiastically. The .hyp file format was discussed as a way to package and share apps. Several developers shared their experiences with app creation, including cloning meshes and implementing position tracking. There was significant debate about control schemes, with some advocating for separate build and game modes while others preferred a unified approach. The team also discussed optimization challenges, particularly regarding importing 3D models from external sources like Sketchfab. Blockchain integration was explored, with discussions about Solana and EVM compatibility. The community is actively building tools like marketplaces for app distribution and working on improving the developer experience.\n\n## 2. FAQ\nQ: Can people who download apps edit the code? (asked by Saori) A: Yes, unless you hit lock. If left unlocked, it's remixable. (answered by Ashxn)\nQ: Am I able to do combat on this platform? How do I add animation and stuff? (asked by frabra239) A: V2 doesn't have combat yet, V1 had it working nicely. Lightning effects would likely need to be handled with scripts. (answered by maximus)\nQ: How do I scale something? (asked by MetaRick) A: Currently only possible in Blender or via script, as allowing in-world scaling might break apps built to work at specific scales. (answered by Ashxn)\nQ: Can we duplicate the mesh of a model in an app and create more of them? (asked by devilsadvocate.sol) A: Yes, using clone(true) for recursive cloning of meshes. (answered by Ashxn)\nQ: Is there anything special about the player position when using world.getPlayer()? (asked by Shiffty) A: Player.position is often offset from the avatar. You can use app.position.copy(player.position) to follow a player. (answered by Saori)\nQ: How do I store stuff on Arweave? (asked by ToxSam) A: Use ardrive.io. (answered by Ashxn)\nQ: Is there a way to mint VRM in Solana? (asked by ToxSam) A: Yes, using Metaplex NFTs which have metadata support. (answered by Ashxn)\n\n## 3. Help Interactions\nHelper: Ashxn | Helpee: devilsadvocate.sol | Context: How to clone meshes in an app | Resolution: Explained that clone(true) is needed for recursive cloning and provided code example for spawning projectiles\nHelper: Saori | Helpee: Shiffty | Context: Player position tracking issues | Resolution: Provided code example to copy player position to app position in update loop\nHelper: Ashxn | Helpee: HPrivakos | Context: Drag and drop functionality from websites not working on Windows/Linux | Resolution: Modified code to handle multiple MIME types for URLs, fixing the issue\nHelper: peezy | Helpee: devilsadvocate.sol | Context: Cloning app nodes | Resolution: Provided code example showing how to get a node and clone it\nHelper: Ashxn | Helpee: frabra239 | Context: Implementing animations and effects | Resolution: Explained that complex effects like lightning would need to be handled with scripts\nHelper: ᲼ | Helpee: cwe | Context: App size limit issues | Resolution: Explained that the .env file needs to be edited as the default is set to 12MB limit\n\n## 4. Action Items\nType: Technical | Description: Implement pointer lock as default control style to improve user experience | Mentioned By: Ashxn\nType: Technical | Description: Create app that connects across worlds (like an orb that glows in every world it exists in) | Mentioned By: Ashxn\nType: Technical | Description: Implement raycasting on the server for physics interactions | Mentioned By: Saori\nType: Technical | Description: Add support for app bundles to package multiple related apps together | Mentioned By: MetaMike\nType: Technical | Description: Develop a Hyper bridge for cross-chain functionality | Mentioned By: Saori\nType: Technical | Description: Improve object hierarchy viewer UI for easier scripting | Mentioned By: ~/HowiEDuhzit\nType: Documentation | Description: Create documentation for .hyp file format | Mentioned By: jin\nType: Feature | Description: Add configurable keybinds for better accessibility | Mentioned By: HPrivakos\nType: Feature | Description: Implement free camera mode for building | Mentioned By: peezy\nType: Feature | Description: Add gizmo for fine positioning of objects | Mentioned By: devilsadvocate.sol",
      "messageCount": 647,
      "userCount": 28
    },
    {
      "channelId": "1330373197203505185",
      "channelName": "🤖│agents",
      "summary": "# Discord Channel Analysis: 🤖│agents\n\n## 1. Summary\nThe chat primarily revolves around agent development and implementation. MetaMike shared some work that appears to be a diagram or implementation related to agents, though with some setbacks. There was discussion about an agent interaction recording that needed improvement regarding avatar quality and environmental settings. Community members shared various resources including tweets about chatting with Git repositories and other agent-related developments. A user (peezy) experienced confusion about how the Eliza app was functioning, initially thinking an external agent had accessed their local environment, but later realized it was related to how app metadata and configuration fields are exported with the app. The chat also indicates excitement about a new development shared via tweet by \"shawmakesmagic\" that several members responded positively to.\n\n## 2. FAQ\nQ: What was that thing where you can chat with a gitrepo? (asked by devilsadvocate.sol) A: Unanswered directly, though Rick shared related tweets\nQ: Whose agent is all up in my local world now? (asked by peezy) A: peezy later realized it was the Eliza app with exported config fields (self-answered)\n\n## 3. Help Interactions\nHelper: ᲼ | Helpee: peezy | Context: peezy was confused about how the Eliza app was functioning in their local environment | Resolution: ᲼ explained that the fields on edit tab are the app's metadata\nHelper: maximus | Helpee: Saori | Context: Understanding the purpose of an agent recording with basic assets | Resolution: maximus suggested it was likely for better memory capabilities from the avatar\n\n## 4. Action Items\nType: Technical | Description: Re-record agent interaction with better assets | Mentioned By: MetaMike\nType: Documentation | Description: Update documentation on how app metadata and configuration fields are exported with apps | Mentioned By: peezy (implied)",
      "messageCount": 39,
      "userCount": 11
    },
    {
      "channelId": "958209074045026327",
      "channelName": "⚡│general",
      "summary": "# Hyperfy Community Analysis\n\n## 1. Summary\nThe Discord chat revolves around the development and community building of Hyperfy, an open-source metaverse platform. Key technical discussions include:\n\n- Hosting solutions for v2 worlds: With v1 hosting no longer available, users now have options including self-hosting via fly.io, or using managed services like hyperworld.host. HPrivakos developed a marketplace feature allowing creators to publish and update apps.\n\n- Documentation efforts: Saori and devilsadvocate.sol are maintaining a community documentation site at hyperfy.how, with ongoing discussions about what to prioritize (scripting vs. core modifications).\n\n- Agent integration: Discussions about connecting AI agents like Eliza with character models, with Jin sharing progress on this integration.\n\n- App marketplace development: HPrivakos demonstrated rapid implementation of a marketplace where creators can publish, update and sell assets, with features like USD-indexed pricing.\n\n- Licensing clarification: GPL license applies only to the core engine, not to assets loaded into it, allowing commercial use while encouraging open-source contributions.\n\n## 2. FAQ\nQ: What is the license situation for client projects using Hyperfy? (asked by MetaRick) A: GPL only applies to the core engine, not assets. It's not mandatory to contribute improvements back, but encouraged for mutual benefit. (answered by Ashxn)\nQ: What's the procedure for building on Hyperfy v2 if you don't have a v1 world? (asked by Cluny_the_Scourge) A: You need to secure your own domain and hosting, or use third-party hosting providers. (answered by maximus and HPrivakos)\nQ: Where is the best place to get documentation for building on v2 engine? (asked by Cluny_the_Scourge) A: GitHub is where the API docs for v2 are located. (answered by Saori)\nQ: Are assets easily updateable in the marketplace? (asked by TheMattEmpire) A: Yes, creators can access and update their apps through the dashboard after logging in. (answered by HPrivakos)\nQ: How far off are we from being able to link characters with agents? (asked by Bealers) A: It's already doable for developers, and will be available to non-coders soon. (answered by ToxSam)\nQ: What was the command in V2 to activate admin rights? (asked by J10) A: Documentation links were provided. (answered by Omka and Ashxn)\nQ: Is there a simple example script for rotating a GLB file? (asked by Gert-Jan Akerboom) A: Yes, a code example was provided to rotate a cube. (answered by szjanko)\n\n## 3. Help Interactions\nHelper: HPrivakos | Helpee: Cluny_the_Scourge | Context: Needed information about hosting options for v2 worlds | Resolution: Provided details about self-hosting options and offered managed hosting with custom domain support.\nHelper: szjanko | Helpee: Gert-Jan Akerboom | Context: Needed a simple script example to rotate objects | Resolution: Provided JavaScript code snippet to rotate a cube.\nHelper: maximus | Helpee: J10 | Context: Needed admin commands for v2 | Resolution: Directed to documentation resources.\nHelper: Saori | Helpee: Cluny_the_Scourge | Context: Looking for v2 documentation | Resolution: Confirmed GitHub as the location for API docs.\nHelper: devilsadvocate.sol | Helpee: jin | Context: Documentation collaboration | Resolution: Shared GitHub repository and identified documentation gaps.\n\n## 4. Action Items\nType: Technical | Description: Implement a tip.cc type bot for Hyper on Solana | Mentioned By: Omka\nType: Technical | Description: Create a subscription/streaming payment system for creators | Mentioned By: Omka\nType: Feature | Description: Add \"Pay what you want\" option to marketplace | Mentioned By: TheMattEmpire\nType: Feature | Description: Add collections support to marketplace | Mentioned By: HPrivakos\nType: Documentation | Description: Create more character file templates for agent integration | Mentioned By: jin\nType: Documentation | Description: Document how to create a system and expose it to the API | Mentioned By: Saori\nType: Documentation | Description: Update docs with information about snaps, app downloads/imports, and .hyp files | Mentioned By: devilsadvocate.sol\nType: Feature | Description: Develop a news aggregation system for in-world updates | Mentioned By: Omka\nType: Technical | Description: Integrate AI news summarization tool with Discord/Twitter | Mentioned By: jin",
      "messageCount": 241,
      "userCount": 29
    },
    {
      "channelId": "1326789867312775290",
      "channelName": "🪙│hyper",
      "summary": "# Discord Chat Analysis for 🪙│hyper Channel\n\n## 1. Summary\nThe chat primarily revolves around trading activities, token price discussions, and the Hyperfy ecosystem. Users frequently discuss trading strategies for various tokens, particularly HYPER and CHLOE, with several members sharing significant gains from trading. There's discussion about the HYPER token airdrop claiming process, with some users seeking help on how to claim their tokens. The community also discusses potential improvements to Hyperfy's online presence, including better ways to promote the HYPER token through their Twitter profile and website. A notable technical discussion involves hosting services for Hyperfy, with HPrivakos mentioning a hosting platform with different pricing tiers that needs refinement. The chat shows active community engagement with frequent price checks and trading updates, indicating a vibrant ecosystem around the HYPER token.\n\n## 2. FAQ\nQ: How do I claim my hyper tokens? I did the signing thing in December on the site but now I don't see anything and don't see tokens in my SOL wallet (asked by kiba) A: Check the #announcements channel for information (answered by devilsadvocate.sol)\nQ: Can someone explain to my smooth brain self how bots destroy new liquidity pools? (asked by devilsadvocate.sol) A: Unanswered\nQ: Has Solana always been like this? Could I have been making this much money like the past two years? (asked by devilsadvocate.sol) A: Unanswered\nQ: What's a good way to let everyone who sees our twitter know we have a token without just putting it in the bio? (asked by Saori) A: Suggestions included pinned post, linktree, or adding \"token: <link>\" under current links (answered by devilsadvocate.sol and others)\nQ: WTH is chloe? (asked by BallisticBanana) A: It's a popular meme market that made some users significant profits (answered by devilsadvocate.sol)\n\n## 3. Help Interactions\nHelper: maximus | Helpee: kiba | Context: User needed help claiming HYPER tokens | Resolution: Provided a link to frequently asked questions about the token drop\nHelper: Omka | Helpee: kiba | Context: User needed help claiming HYPER tokens | Resolution: Shared the claim link (though it was noted the claiming period may have passed)\nHelper: devilsadvocate.sol | Helpee: kiba | Context: User needed help finding information about claiming HYPER tokens | Resolution: Directed user to the #announcements channel\nHelper: devilsadvocate.sol | Helpee: Saori | Context: Discussion about ways to promote HYPER token on Twitter | Resolution: Suggested pinned post or adding token link under current links\n\n## 4. Action Items\nType: Technical | Description: Review and adjust hosting platform pricing tiers to address the large gap between $5 and $25 tiers | Mentioned By: HPrivakos\nType: Technical | Description: Implement \"pay with hyper\" feature for Hyperworld hosting | Mentioned By: devilsadvocate.sol\nType: Documentation | Description: Create a more visible link for token claiming on the website and Twitter | Mentioned By: kiba\nType: Documentation | Description: Improve token visibility on social media through linktree or other methods | Mentioned By: Saori\nType: Feature | Description: Add a $10-15 hosting tier to bridge the gap between existing tiers | Mentioned By: devilsadvocate.sol\nType: Technical | Description: Contact tip.cc for HYPER coin listing (already in progress) | Mentioned By: jin and Saori",
      "messageCount": 187,
      "userCount": 24
    },
    {
      "channelId": "1031058655581323324",
      "channelName": "🧊│3d-design",
      "summary": "# Analysis of 🧊│3d-design Discord Chat\n\n## 1. Summary\nThe chat primarily revolves around 3D optimization techniques, file formats, and Hyperfy tools integration. TheMattEmpire shared optimization work on mushroom assets, demonstrating significant file size reduction through retopology, texture optimization, and format conversion (PNG to JPG/WebP). The discussion highlighted that JPG textures are generally more efficient than PNG for web applications. \n\nA major development was the announcement of Hyperfy Tools being accepted to the Blender Extension Repository, allowing direct installation in Blender 4.2+. The tool adds features like snap points and collider support, making modular asset creation more efficient. Users discussed implementation details and provided feedback on the tool's interface and functionality.\n\nSeveral technical discussions focused on mesh instancing in Hyperfy v2, with Ashxn confirming that linked duplicates in Blender automatically instance in Hyperfy without requiring additional scripts. This enables efficient rendering of repeated objects with minimal performance impact. Users also explored AI-generated 3D models from tools like Meshy, discussing their quality, topology issues, and optimization techniques. The chat revealed that quad-based topology from AI tools provides better results for manual optimization than triangulated meshes.\n\n## 2. FAQ\nQ: What file format is best for textures in terms of file size? (asked by TheMattEmpire) A: From worst to best generally it's PNG -> JPG -> WebP -> KTX2, with JPG and WebP being close in performance (answered by Ashxn)\nQ: Does Hyperfy optimize textures on the backend? (asked by TheMattEmpire) A: No auto-optimization happens at runtime (answered by Ashxn)\nQ: What makes the optimized models so much smaller in file size while having the same triangle count? (asked by devilsadvocate.sol) A: Image resolution, number of textures, and file format - shifting from PNG to JPG or WebP was the big change (answered by TheMattEmpire)\nQ: Is there a way to define if a material uses filtering or not for pixel textures? (asked by TheMattEmpire) A: Yes, cubic/closest filtering is what you'd use for minecraft-style textures without blur (answered by Ashxn)\nQ: Do linked duplicates in Blender automatically instance in Hyperfy v2? (asked by 𝚟𝚘𝚡𝚟𝚒𝚎𝚗𝚗𝚎) A: Yes, they auto-instance in Hyperfy v2 without needing additional scripts (answered by Ashxn)\nQ: What tools did you use to retopologize the model? (asked by Ashxn) A: Manual retopology with snap to poly and some use of the Shrinkwrap modifier (answered by TheMattEmpire)\nQ: Can Meshy export as FBX to preserve quad topology? (asked by TheMattEmpire) A: Yes, Meshy can export as FBX or even Blender files (answered by devilsadvocate.sol)\nQ: Are rigidbodies only needed for physics objects? (asked by TheMattEmpire) A: Rigidbody = affected by physics, collider = actually collide with things (answered by Ashxn)\nQ: Why does Blender export textures as PNG when the source is JPG? (asked by TheMattEmpire) A: If an image texture is accidentally plugged into alpha, Blender exports PNGs regardless of source format (answered by 𝚟𝚘𝚡𝚟𝚒𝚎𝚗𝚗𝚎)\n\n## 3. Help Interactions\nHelper: TheMattEmpire | Helpee: Community | Context: Optimizing 3D mushroom assets | Resolution: Demonstrated retopology, texture optimization, and file format conversion reducing file size from 1.5MB to 200KB\nHelper: Ashxn | Helpee: 𝚟𝚘𝚡𝚟𝚒𝚎𝚗𝚗𝚎 | Context: Testing if linked duplicates in Blender auto-instance in Hyperfy v2 | Resolution: Confirmed with visual proof that instancing works automatically\nHelper: 𝚟𝚘𝚡𝚟𝚒𝚎𝚗𝚗𝚎 | Helpee: TheMattEmpire | Context: Texture format conversion in Blender | Resolution: Suggested GLB-texture tools add-on and identified that textures connected to alpha channels export as PNG\nHelper: ~/HowiEDuhzit | Helpee: Community | Context: Released Hyperfy Tools Blender add-on | Resolution: Created and published a tool that simplifies exporting to Hyperfy with snap points and collider support\nHelper: TheMattEmpire | Helpee: devilsadvocate.sol | Context: Optimizing AI-generated 3D models | Resolution: Demonstrated how to reduce polygon count on quad-based models while maintaining visual quality\nHelper: Ashxn | Helpee: Community | Context: Mouse wheel zoom direction inconsistency between Mac and Windows | Resolution: Fixed the issue in development to normalize behavior across platforms\n\n## 4. Action Items\nTechnical: Fix mouse wheel zoom direction inconsistency between Mac and Windows in Hyperfy v2 | Mentioned By: Ashxn\nTechnical: Implement touchpad support for camera controls in Hyperfy v2 | Mentioned By: 𝚟𝚘𝚡𝚟𝚒𝚎𝚗𝚗𝚎\nTechnical: Add support for custom mesh colliders in Hyperfy Tools | Mentioned By: TheMattEmpire\nTechnical: Make snap points children of the asset by default in Hyperfy Tools | Mentioned By: TheMattEmpire\nTechnical: Implement texture sharing/instancing to reduce draw calls for assets using the same textures | Mentioned By: devilsadvocate.sol\nTechnical: Create a collection export option in Hyperfy Tools for multiple assets sharing materials | Mentioned By: TheMattEmpire\nTechnical: Add first-person camera mode to Hyperfy v2 | Mentioned By: 𝚟𝚘𝚡𝚟𝚒𝚎𝚗𝚗𝚎\nDocumentation: Add note to Hyperfy Tools documentation about applying rigidbody before export | Mentioned By: TheMattEmpire\nDocumentation: Update UI colors in Hyperfy Tools to avoid confusion with red highlighting | Mentioned By: TheMattEmpire\nFeature: Add ability to see the selected collider in Hyperfy Tools | Mentioned By: TheMattEmpire\nFeature: Create a library of optimized Kenney assets in .hyp format | Mentioned By: ᲼",
      "messageCount": 476,
      "userCount": 15
    },
    {
      "channelId": "1332108186676891649",
      "channelName": "🏗│infra",
      "summary": "# Discord Chat Analysis for 🏗│infra Channel\n\n## 1. Summary:\nThe discussion primarily focused on technical aspects of Hyperfy world management and integration challenges. Users discussed importing/exporting worlds in Hyperfy, with HypPrivakos suggesting a custom endpoint solution to zip and download world folders. There was also a significant thread about embedding Hyperfy in Discord activities, where user b34k3r encountered Content Security Policy (CSP) and proxy issues when trying to integrate Hyperfy with Discord's embedded activity SDK. The technical challenge appears to involve JavaScript security restrictions in Discord (SES) blocking external script loading that Hyperfy requires. B34k3r mentioned attempting to self-host external scripts as a workaround but was still encountering issues.\n\n## 2. FAQ:\nQ: Is it possible to import/export worlds in Hyperfy? (implied by conversation context) A: Not really possible to import/export worlds though (answered by HypPrivakos - HyperWorld.Host)\nQ: Does fly have a way to rsync from their volumes? (asked by ash) A: Unanswered\nQ: Would creating a custom endpoint to zip and download world folders freeze the world during the process? (asked by ash) A: Unanswered\nQ: Anyone use embedded discord activity SDK? (asked by b34k3r) A: Unanswered\n\n## 3. Help Interactions:\nHelper: ash | Helpee: b34k3r | Context: Seeking assistance with Discord embedded activity SDK integration with Hyperfy | Resolution: ash attempted to find someone with experience but no solution was provided\nHelper: maximus | Helpee: b34k3r | Context: Requesting clarification about SES scripts mentioned by b34k3r | Resolution: b34k3r explained the security policy issues with loading external scripts in Discord\n\n## 4. Action Items:\nTechnical: Explore possibility of creating a custom endpoint to zip and download world folders | Description: Could enable world export functionality | Mentioned By: HypPrivakos - HyperWorld.Host\nTechnical: Investigate solutions for Discord CSP and proxy issues when embedding Hyperfy | Description: Current implementation blocks external scripts needed by Hyperfy | Mentioned By: b34k3r\nTechnical: Test listing all external links in allowed URLs for Discord integration | Description: Potential workaround for CSP restrictions | Mentioned By: b34k3r",
      "messageCount": 20,
      "userCount": 8
    },
    {
      "channelId": "1332430296737644677",
      "channelName": "🎨│showcase",
      "summary": "# Discord Chat Analysis for 🎨│showcase\n\n## 1. Summary\nThe chat primarily revolves around HyperWorld.Host services and the Beacon app integration with the Distributed Spatial Internet Graph (DSIG). A user named Zen inquired about world deletion and expressed interest in no-code world-building interfaces. HypPrivakos confirmed handling the world deletion and refund. The conversation then shifted to the Apps marketplace offered by HyperWorld.Host. Maximus shared information about the Beacon app, which integrates with DSIG infrastructure to support relays aggregating worlds and user status. This integration reportedly brings approximately 100 visitors per day to worlds connected to the directory. Limbo provided additional context about the Beacon implementation, mentioning that their Relay service increases world visibility and directing users to their GitHub repository for technical details.\n\n## 2. FAQ\nQ: When will world hosts provide worlds with no code interface to build? (asked by Zen) A: Each day we get closer; let us know the 2-3 features you need to get there (answered by maximus)\nQ: What features are available in the Apps marketplace? (asked by Zen) A: Apps marketplace: https://hyperworld.host/marketplace (answered by HypPrivakos - HyperWorld.Host)\n\n## 3. Help Interactions\nHelper: HypPrivakos - HyperWorld.Host | Helpee: Zen | Context: User needed a world deleted and refund processed | Resolution: HypPrivakos confirmed the world was deleted and refund was processed\nHelper: limbo | Helpee: maximus | Context: Providing additional information about the Beacon app for the showcase | Resolution: Added details about the Relay bringing ~100 daily visitors and referenced GitHub repository\n\n## 4. Action Items\nType: Feature | Description: Develop no-code interface for world building | Mentioned By: Zen\nType: Technical | Description: Implement Beacon app to integrate with DSIG infrastructure for increased world visibility | Mentioned By: maximus\nType: Documentation | Description: Review GitHub repository for custom SDK and technical information beyond Beacon Hyperfy core | Mentioned By: limbo",
      "messageCount": 14,
      "userCount": 4
    },
    {
      "channelId": "958214956426350652",
      "channelName": "📣│announcements",
      "summary": "# Analysis of 📣│announcements Channel\n\n## 1. Summary\nThe announcement shares details about an upcoming Hyperfy Community Meeting. The meeting will cover several technical topics including creator mode, pre-fab models, hyperBALL, cross-world features, app download/sharing functionality, and VR support progress. The announcement highlights recent technical developments including a builder pre-fab and snapping preview shared by Ash Connell, a preview of the item UI, Metamike's interaction with an agent, an overview of Hyperfy Collectibles, Blocks, Cores, and Script components, and a demonstration by Cru showing low-code/no-code capabilities. The meeting will also feature spotlights on community members Dr. Doge and Howie who are developing \"West World,\" and the Lastrum and Zesty teams who have built cross-world features.\n\n## 2. FAQ\nNo questions were asked in this announcement.\n\n## 3. Help Interactions\nNo help interactions were present in this announcement.\n\n## 4. Action Items\nType: Technical | Description: Attend Community Meeting to learn about creator mode, pre-fab models, and hyperBALL | Mentioned By: maximus\nType: Technical | Description: Review builder pre-fab and snapping preview | Mentioned By: maximus\nType: Technical | Description: Check item UI preview | Mentioned By: maximus\nType: Technical | Description: Review Hyperfy Collectibles, Blocks, Cores, and Script component overview | Mentioned By: maximus\nType: Technical | Description: Examine low-code/no-code capabilities demonstrated by Cru | Mentioned By: maximus\nType: Technical | Description: Learn about cross-world features built by Lastrum and Zesty | Mentioned By: maximus\nType: Technical | Description: See demo of app download and sharing into worlds | Mentioned By: maximus\nType: Technical | Description: Check progress on VR support | Mentioned By: maximus",
      "messageCount": 1,
      "userCount": 1
    }
  ]
}